Malissa Bovell
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REFLECTIVE DESIGNS
This experience allowed me to quickly observe that the conditions for learning are highly overlooked by
many institutions. Both practical observation and experimental evidence suggest that in the case of many
skills “the amount of transfer of learning is proportional to the amount of initial practice” (Gagne, 1954).
The foundational design principles of behaviorism, cognitivism and constructionism and even
connectivism must be applied to the basis of any design. The principles outlined in these theories help to design. The design process of the prototypes was intriguing and nerve wrecking . The
Axure software was a pleasure to work at times. We tried to ensure that each stint had a different group
leader to maximize learning from each other as a team.It worked well.
The struggle was real for many, in trying to accomplish a number of tasks in the prototyping software. I found myself on several occasions helping my group mates to figure out how to perform certain actions and
functions in Axure and neglected my own iterations nevertheless it was another opportunity to learn and work collaboratively as I learned much from the team this semester. As the assignments indicated we needed to be on the same page, pulling our weight, moving forward to accomplish the assigned tasks. I think my team worked well together as we always do, as the Smooth Solution Designers.
In effort to close some of the design gaps I would have spent more time on creating more realistic prototypes
that have the look and feel of a future product.”Babich, N. (2020) This way the feedback may be more
immediate coming from the “average man or user”. This would have included artifacts, interactions,
functionality and colours. While consideration was given to these areas, they were compromised at times in
order to meet deadlines.(While as designers we can create, we do not determine how the end user will use the product)
My teammates shared that one my features and functionality did not translate the way that they were intended in Axure and that gap could have been closed by using Powerpoint to showcase the design to close the design gap. However there were time constraints.
One major takeaway was the challenges , climate and context that instructional designers work with. Now I
know how frustrating it can be as instructional designers to figure out what is necessary to complete a design, work with short deadlines and not so clear requirements. All in an attempt to satisfy a client. To close this particular gap I have adopted a shift in my mindset and accept that iterations and improvements are ongoing and that helps to develop my craftsmanship as a designer.
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